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Beerus - Dragon Ball Super

This is another study, this time is abou 3D Character modelling, I used the Poly by Poly technique. I made the fligh system on unity ( Im not a programmer at all, so i made my best) and a Hakai Particle System.

Image 01

Image 01

Image 02

Image 02

Image 03

Image 03

Image 04

Image 04

Hakai

Hakai

Wireframed High Poly

Wireframed High Poly

Wireframed Low Poly

Wireframed Low Poly

Chest Texture - Normal/BaseColor

Chest Texture - Normal/BaseColor

Head - BaseColor

Head - BaseColor

Unity Fligh System.

HAKAI.