This is another study, this time is abou 3D Character modelling, I used the Poly by Poly technique. I made the fligh system on unity ( Im not a programmer at all, so i made my best) and a Hakai Particle System.
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Hakai
Wireframed High Poly
Wireframed Low Poly
Chest Texture - Normal/BaseColor
Head - BaseColor
Unity Fligh System.
HAKAI.