I'm following a course here in udemy, and one of the tasks is to model a ''AA'' asset, the boat in this case. I choose to going in direction of this Egyptian Art. I enjoyed the result a lot! The process was: Model the Extreme Low Poly, just to block the model, after I did the Mid Poly model, and imported into ZBrush to do the High Poly mdel, adding the details. I exported from ZBrush two models, one High Poly, and other "Lower Poly" but also High Poly just to be able to do the unrap UVW in 3Ds Max, and textures in Substance Painter. I used the Marmoset Toolbag to bake the texture and as I said, the Substance 3D Painter to texture the model.